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Destiny TTK – How to Unlock and Beat Echo Chamber Strike

Color me Vexxed.

Unlocking the Echo Chamber Strike and Pre-fight Preparations

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With Destiny: The Taken King heavily focused on the new Taken enemies, it’s nice to see Bungie throw us back to our old favorites — the Vex. This is an exclusive Strike currently designated only to PlayStation gamers, Xbox owners will have to wait until sometime next year.

One thing to note is that this Strike Mission can either be the longest Strike or the shortest, it depends on how coordinated your Fireteam is. Don’t worry, even if you’re paired with random Fireteam members, this Strike guide will help you conquer anything the Vex throw at you.

Getting started, this Strike isn’t a hassle to unlock. It will just quietly be available for all Guardians to tackle once they hit level 40. No pre-quest required unlike the other Strikes available

Let’s get started.

Facing the Enemy

Once your Fireteam lands on Venus, you’ll immediately want to hop on your Sparrow. You’ll have a short drive to the Strike mission area.

Once you’re in Campus 9 in the Ishtar Sink, you’ll be introduced to enemy gunfire. During my encounters with this Strike, I faced numerous Fallen enemies. There will be snipers located all around the buildings. Your priority is to take them out before they leave holes in your Fireteam.

In the Echo Chamber Strike, Bungie introduces a new mechanic like the one seen in the Fallen S.A.B.E.R. Strike — relics. You must grab these glowing bowling ball lookalikes and put them inside a terminal to unlock the next area. The relic located in Campus 9 is underneath the main platforms to the left, simply follow the shallow creek to the caves.

The relic will be guarded by two yellow bar Axis Harpies. These shouldn’t be a problem and can easily be defeated if the Fireteam focuses on them. Behind the two floating robots lies the Arc Charge that you need to pick up.

Have yourself or another member of your Fireteam pick up the glowing orb. Once picked up, the carrier of the item will be thrown into third-person view and run extremely slow. Their stats are increased and this allows the carrier of the orb to chuck grenades fairly often. Other Guardians must protect the carrier since they cannot shoot. The orb holder must put the relic inside a switch on the far end of the Campus 9 area. Nothing too hard here, just focus fire and protect the carrier.

Enter the next destination.


A Long Path to Angry Robots

Once in the next area, there’s another Arc Charge to be cradled — have yourself or another Fireteam member pick up the orb once again.

There’s plenty of open spaces for the Vex to rain down heavy fire to your Fireteam, so beware. You’ll unfortunately be greeted by four Vex Hobgoblins trying to snipe you from the far end of the jungle. Just have someone with a long range weapon like a Scout Rifle take these robots in this strike down.

Also, if the orb carrier dies — don’t fret. The orb will just respawn back to where you originally picked it up from. It fortunately won’t reset the entire encounter.

Directly in front of you, there will be a portal that Goblins and Hobgoblins will pour out of as well, so lay down covering fire for your carrier. Destroy the portal so no more will crawl out and mop up the rest of the lowly Vex soldiers.

Once you travel up the hill and the orb was placed in the cradle, you have yet another Arc Charge to hold. This one is located above a ledge, grab it as usual and continue traversing the ancient ruins.

Once picked up, more Goblins, Hobgoblins and a hulking Minotaur will appear from the smoke. Just blast these bots into rubble and continue with the relic. Also, if you have some, now would be the perfect time to use a Blue Polyphage for some extra glimmer from these Vex adversaries.

Continuing onward, you’ll face more of the same Vex, which shouldn’t give you trouble. Just aim at their white stomachs and make them disappear. You’ll also run into an Axis Hydra but again, just shoot at its eye and it’ll go down easily. After you cleared this area, get the relic holder to place the orb into the panel.

Continue onward, in this next area you’ll fight robots that could rival Megatron.

Cyclops for Days

Once you enter this new battlefield, you’ll come under heavy fire from all sorts of bad guys. It varies on what you face, but for this encounter we’ll focus on the Fallen and the Vex.

You’ll notice them fighting each other, take them out all the same and get a Guardian to pick up, you got it — another orb. Take the fight to the Fallen and Vex and be wary of the two massive Vex Cyclops on the other side of the ridge. Their powerful void blasts will annihilate anyone it touches.

In one instance, a Fallen Spider-Tank fell down from the heavens and also joined the fray, but if you get that encounter, ignore it. It wastes too much time to defeat and most likely won’t award you anything other than ammo.

Defeat anything that stands in your way, starting with the two Cyclops. Once your Fireteam puts the Arc Charge into the wall, it’s off to face the boss of this Strike.

Theosyion, the Restorative Mind

Travel through the caves and enter the boss’s huge throne. Before him are lowly Harpies that you can easily destroy. Take them out, grab the orb and place it into the adjacent switch and Theosyion, the Restorative Mind will appear before you.

This fight can be confusing to say the least, you’ll see two massive white hologram walls beside your Fireteam in this room. For now, don’t worry about them. As the boss comes out, shoot at its weakspot — its big glowing eye.

You’ll only have a few seconds to damage it here before it shuts its shield door over its weakspot. In order to damage Theosyion again, your Fireteam unfortunately has to grab another orb and place it on the other side of the room.

Once your team grabs the orb, you must put it into another switch. Once it’s placed, Theosyion will charge at your Guardians. This is the only time you can damage him during this phase, so do as much damage as you can before he puts his shield door back down.

Once he’s on the far side, he’ll summon mobs. Mostly Vex Goblins that you don’t have to worry too much about, just take them out with a grenade during this step. Then underneath Theosyion, you’ll have to grab the orb once again.

As you run with the orb, you’ll notice that the huge white hologram walls will be moving back and forth. It forces your Guardians to go the same direction as the walls do, so just take your time if you miss your opportunity to get the orb or place it into a switch. Also, if one of your Fireteam members die and their body is on the other side of the wall, fret not. It will teleport where your team is located.

Once he gets to about 25% health, Theosyion will also start summoning Hobgoblins on top of the pillars above you. Make the Hobgoblins your Fireteam’s primary targets otherwise they will destroy everyone’s day.

Note, you can beat the Strike during this phase if your Fireteam has enough firepower. Just make sure everyone is paying attention to mobs, and using their heavy weapon ammo while he charges towards the orb. Don’t worry if you can’t kill him in this stage, you’ll have your opportunity soon enough.

After you whittle Theosyion’s health even more, you’ll reach his final stage.

Theosyion, Final Phase

For his final phase, Theosyion isn’t too tough. He’ll teleport to the middle of the boss room and only has access to one more move.

This new move is called Medusa’s Stage, you have five seconds to reach cover otherwise it will instantly kill you. You will notice a blue glow around your screen and a notification on the left side of the HUD. Just get behind one of the numerous pillars and you’ll be just fine.

Again in this stage, he’ll be summoning adds, so just destroy them as you go. You’ll also have to worry about your Fireteam picking up the orbs and dropping them off on the other side of the boss room. Basically just rinse and repeat from his first phase to beat the boss of this strike.

Once you put the relic inside of the switch, he will no longer be immune to damage. Your Fireteam should unload on him immediately. It shouldn’t take you long since he will already be at low health from the previous phase. Once he drops in a glorious explosion, don’t forget to pick up your loot from where he was standing.

As a whole, this Strike looks very complicated and something you would see from a raid. It’s really not that hard as long as you follow the instructions of this guide. Again, just don’t get frustrated by the Strike’s mechanics and just enjoy the experience. Echo Chamber is one of the most unique strikes found in Destiny: The Taken King and is definitely one of the most fun.

About the author

Brian Robbins

Brian was a freelance writer for Twinfinite between September 2015 and June 2016 who predominantly covered news stories for the site, as well as all things Destiny. He was a senior journalism student, Spider-Man enthusiast, Halo and Destiny master and bearer of a Triforce tattoo. I love lamp.

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