Turn 10 and Microsoft have revealed a neat new feature for their upcoming racer, Forza Motorsport 6.
Releasing September 15, Forza Motorsport 6 will include the new feature called Mods. These Mods are “game modifiers, similar to perks in Forza Horizon 2 or Skulls in Halo 4, that you can unlock as you play in Forza Motorsport 6.” These perks will apparently come in three different categories called: Dare, Crew and Boost.
The Dare mods will mean that you will have to drive in a particular way or under specific requirements in order to hit the particular target, set by the mod. For example, players may be forced into using a manual transmission with a clutch. For all of those people who have been driving stick on racing games for years, the credit bonus for completing the “dare” will be a welcome reward for years of perfecting the more difficult transmission style.
Moving onto the Crew mods, these provide more of a benefit to the player rather than a challenge like those of the Dare variety. By enabling a Crew mod, the racer will be given the option of hiring a chassis expert. These handy crew members will give you more weight and grip when taking those tight turns. Or perhaps you’ll choose to hire a braking engineer, allowing you to improve your brakes and power.
Boost mods carry on giving the advantage to the player when enabled. By enabling a Boost mod, players will receive an improved credit payout or a bonus for every Perfect Draft you perform.
These were just merely examples out of a large variety of mods that will be available for players to select and enable throughout their Forza Motorsport 6 career. At the beginning of each race, three mod slots will be available for wannabe racers to switch out and mix up across the three aforementioned categories.
What do you make of this addition? Do you think they’ll make the game too easy in the case of the Boost and Crew mods, or a welcome refreshing addition to the racing series? Let us know in the comments below.