Arts used normally are already extremely powerful attacks that can turn the tide of a battle. When it comes to Ouroboros Arts, this is increased sometimes tenfold with single hits consistently dealing tens of thousands of damage. Here’s everything you need to know about all Ouroboros Arts and how to use them in Xenoblade Chronicles 3.
All Ouroboros Arts & How to Use Them in Xenoblade Chronicles 3
First off before jumping into what all of the Ouroboros Arts in Xenoblade Chronicles 3 are and what they’re capable of, it’s important to take a look at how you can use them.
How to Use Ouroboros Arts in Xenoblade Chronicles 3
The most important part about all of this is that your character needs to be in their Ouroboros Form to use these Arts. This is done through the mechanic known as Interlinking. Simply press left on the d-pad to enter this super powerful form.
Once in Ouroboros Form, all of the character’s Arts will be replaced with Ouroboros Arts. Using them enough will eventually charge the character’s Talent Art which will deal ridiculous amounts of damage and end the Interlink.
Just be careful when you Interlink, because doing so at a low Interlink level won’t give the maximum amount of benefits. Using Fusion Arts to reach the maximum of level three is always worth the wait. Down below is the full list of the Ouroboros Arts in Xenoblade Chronicles 3.
All Ouroboros Arts for Noah and How to Use Them in Xenoblade Chronicles 3
- Phantom Slash
- Break one enemy, all at Interlink lv3
- Dragon Tail
- AOE in front, enemy attack down
- Unison Strike
- Grants high crit rate
- Rolling Smash
- Smash one enemy, all at Interlink lv3
- Bounding End
- Adds 100% chance for the attack to be unblockable
- Glorious Wing
- Power Charge
- Talent Art Mega Spinning Edge
- Deals damage that ignores defense
- Talent Art Origin Blade
- Weaken all enemies
All Ouroboros Arts for Mio and How to Use Them in Xenoblade Chronicles 3
- Deadly Twister
- Evades enemy attacks while Art is active
- Shining Halo
- Daze on one enemy, all if Interlink lv3
- Jaguar Slash
- Bleed and Blowdown
- Radiant Ring
- Target Lock
- Dual Fang
- Extends the duration of Break, Topple, Launch, Daze whenever Art hits
- Talent Art Resonant Edge
- Evades attacks. Also, has a chance to instantly defeat a near-death enemy excluding bosses and unique enemies
All Ouroboros Arts for Eunie and How to Use Them in Xenoblade Chronicles 3
- Lightning Arrow
- Knockback, adds a 100% chance for the attack to be unblockable
- Typhoon Field
- Heals nearby allies when art hits, to max. of 100% healing power
- Raptor Raid
- Enemy accuracy down, evades enemy attacks while Art is active
- Feather Sanctuary
- Applies one random buff to all allies; also fills heat gauge slightly when using Art
- Ether Collider
- Daze on a single enemy, all when Interlink lv3
- Liberty Wing
- Revives all allies with critically low hp, but applies overheated status and draws enemy aggro
- Talent Art Sacred Cannon
- Boosts damage to Moebius by 100%. Can’t be blocked
All Ouroboros Arts for Taion and How to Use Them in Xenoblade Chronicles 3
- Spirit Raven
- Heals nearby allies when Art hits to max. of 100% of healing power
- Lurking Spider
- Inflicts burst on single enemy, all if Interlink lv3
- Atomize
- Blaze, blowdown, evade enemy attacks while Art is active
- Grand Priest
- Topple single enemy, all if Interlink lv3
- Body Double
- Applies one randomly chosen debuff when Art hits
- Fleeting Form
- Regenerate
- Talent Art Eightfold Divide
- Blowdown, adds an 80% chance to reset enemy recharge when Art hits
All Ouroboros Arts for Lanz and How to Use Them in Xenoblade Chronicles 3
- Ray of Punishment
- Boosts damage dealt when attacking enemies targeting you by 100%
- Sudden Impact
- Topple one enemy, all at Interlink lv3
- Burning Rain
- Boosts aggro generated when using Arts by 50%
- Volcano Cannon
- Launch one enemy, all at Interlink lv3
- Titan Fists
- Shackle Blocking, Blowdown
- Incredible Guard
- Reduces damage taken by all allies while Art is active by 20%. Also, counters attack directed at self
- Talent Art Winning Rush
- Launch, deals damage-bypassing damage and grants Break > Topple > Launch
All Ouroboros Arts for Sena and How to Use Them in Xenoblade Chronicles 3
- Earth Crusher
- Launch one enemy, all at Interlink lv3
- Mortal Bullet
- Knockback, nullifies knockback and blowdown while Art is active
- Dino Upper
- Blowdown
- Flame Nova
- Blaze, evades enemy attacks while Art is active
- Wing Smash
- Smash single enemy, all at Interlink lv3
- Hellbound
- Physical defense down, Blowdown
- Talent Art Hammer Revolution
- Blowdown, deals damage that ignores defense
That’s all there is to know about all Ouroboros Arts and how to use them in Xenoblade Chronicles 3. If any of these buffs or debuffs are confusing, then just check out our guides that explain what they all do in battle.