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Tiny Tina’s Wonderlands Classes Guide: Which Starting Class Should You Choose?

Classes are nothing new when it comes to games in the Borderlands universe, and this entry is no different. There are six classes to choose from here, so it might be tough to settle on one to start off with. We’re here to help with that. Here’s a class guide along with suggestions on which starting class to choose in Tiny Tina’s Wonderlands.

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Tiny Tina’s Wonderlands Starting Classes Guide

Stabbomancer

The Stabbomancer is all about stealth and critical hits. This class benefits most from raising Dexterity and Strength to increase critical hit chance and critical hit damage.

Its passive Feat increases critical hit chance, which works perfectly with the two action skills available. Ghost Blade deals constant melee damage at a nearby location of the player’s choosing, while From the Shadows turns the Stabbomancer invisible and makes all hits critical hits, even though it lowers critical hit damage.

This is a great class to play if you’re joining up with friends and can count on them to deal damage while you enter stealth and attack while hidden. It’s still decent solo, though, since you can get a secondary class with a Companion to watch your back.

Clawbringer

The Clawbringer is nothing like the Stabbomancer, in that this class wants to be front and center, dealing mostly melee and elemental damage at all times alongside its pet wyvern.

The wyvern is actually the class Feat, providing you with a partner that deals significant damage when leveled up through the skill tree. The Cleansing Flames action skill is a hammer slam that deals fire damage to surrounding enemies, and Storm Dragon’s Judgment turns you into Thor, basically. It allows you to throw the hammer to deal lightning damage, then call it back to refund some cooldown.

This class focuses on lightning and fire moves, with both the Clawbringer and wyvern able to deal both types of elemental damage. This is more of a tank class that wants to be in the middle of the fight, making short work of enemies at close range.

Graveborn

Graveborn is probably the trickiest class to play since it has built-in ways to lose health and gain it back to perform Dark Magic moves. This one also has a companion for a Feat, and it’s a Demi-Lich that siphons health from enemies to give it to the Graveborn.

The Dire Sacrifice action skill does exactly what it sounds like — the Graveborn loses health to deal more Dark Magic damage to enemies and apply health-draining status effects. Reaper of Bones fully heals you and allows you to drain enemy health faster, but in exchange, your own health will start to rapidly drop as time passes. Thankfully, when you die after activating this, you’re revived and temporarily invincible.

This class is for those who want to live on the edge a bit, constantly stealing health while losing it at the same time. It’s an interesting balance, but it’s also the only class with a healing ability built into its action skills.

Spore Warden

Much like the Stabbomancer, the Spore Warden is looking to deal as much critical hit damage as possible with high critical hit chance stats. This class is also the last of the ones with Companions, as its Feat is a monster mushroom buddy that deals poison damage.

The Barrage action skill can fire ricochet arrows at any target, and it contains three charges, meaning you can use it three times in quick succession. The Blizzard skill is perhaps its more useful one since it summons three frost cyclones that home in on enemies automatically, slowly freezing them.

This class is more of a long-range fighter with abilities that poison and freeze foes to take them out over periods of time. It doesn’t boast the flashiest skills, but the frost element is one of the best in the game when it comes to its slowing effect.

Brr-Zerker

Speaking of frost, the Brr-Zerker is the perfect class for dealing specific elemental damage. The class Feat is a passive that causes the player to become enraged whenever action skills are used, which adds extra frost damage to all attacks.

Deadwind is an action skill that’s, honestly, one of the sillier ones. The Brr-Zerker spins like a tornado to deal melee damage. That’s it. On the other hand, Feral Surge deals AOE frost damage after the player leaps into the air and lands on a target.

The usefulness of frost can’t be understated, since it slows targets until they’re frozen solid. This effect works on the majority of enemies and can always be useful, especially as a secondary class that doesn’t utilize frost.

Spellshot

Finally, we have the Spellshot. This class is relatively straightforward, as it’s all about magic. the Speallweaving Feat stacks spell damage after every reload or spell cast. This means that the buff/stacks are essentially constant.

The Polymorph action skill simply turns enemies into Skeep (some sort of magical sheep) for a limited time, which can be helpful when overwhelmed. The Ambi-Hextrous action skill allows the Spellshot to cast and equip two spells at once, which is amazing if your RNG provides some high-level spells to use.

This class is also more of a long-range or medium-range one, depending on which spells are being used. Some can buff defense, while others shoot projectiles or create eruptions. There are even some that revive downed teammates, so support is also an option. There’s no shortage of ways to make the class versatile.

Which Class Should You Pick?

This question can only be answered if you decide on a playstyle first. Keep in mind that you can choose a secondary class after progressing a bit in the main story, meaning you can combine any two of your favorites here early on in the game with the option to change the second class after beating the game.

After going through all the info, the more melee-focused, tank-like builds are the Brr-Zerker and Clawbringer. These two also rely heavily on elemental damage, with frost for the former, and lighting and fire for the latter.

The Spore Warden and Graveborn are more long-range classes since they have moves that can be used from a safe distance. This is especially true for the Graveborn since it loses health constantly and would be in a bind when surrounded.

The Spellshot and Stabbomancer can play either range safely since spells are so versatile, and stealth can get the Stabbomancer out of plenty of tough situations at either range.

That’s everything you need to know about which starting class to choose in Tiny Tina’s Wonderlands. be sure to search Twinfinite for more tips, tricks, and other useful info on the game while exploring the Wonderlands.

About the author

Ethan Anderson

Lover of RPGs and all things Zelda, Pokémon, Dragon Age, or Tales related. Can usually be found either struggling/failing to get 100% completions, or praying for a Jak 4.

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