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Elden Ring: How to Lock-On to Enemies

How to lock on Elden Ring

FromSoftware’s eagerly anticipated collaboration with esteemed Game of Thrones author George R. R. Martin is finally out in the wild, and while it shares many of the mechanics with its Soulsborne forebears, there are a few fresh additions that may potentially trip up any newcomers to the title. Indeed, though Elden Ring may look and play a lot like its action-RPG predecessors, the Japanese studio has tweaked its well-established formula in a few new ways. As a result, you may be wondering how to lock-on to an enemy in Elden Ring. So, without further ado, let’s get into it, shall we?

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How to Lock-On to an Enemy in Elden Ring

To lock-on to an enemy in Elden Ring, all you’ll need to do is press the R3 button. In other words, clicking in the right stick on your controller will lock on to an enemy so that you can focus your attacks solely on them during combat.

For Soulsborne enthusiasts, you’ll thankfully be pretty familiar with this specific setup as Elden Ring uses a similar control system to its other Soulsborne games when it comes to locking on to targets during combat.

Much like its predecessors, knowing how to lock on to enemies can be absolutely critical to your ongoing success in Elden Ring, as players who take their time and defeat enemies one by one will largely have a much smoother experience than those who try to button mash their way to victory.

And that’s all you need to know about how to lock on to an enemy in Elden Ring. Be sure to search for Twinfinite or check our guide wiki for more tips, tricks and information on the game.

About the author

Dylan Chaundy

Dylan is a Senior Writer at Twinfinite and has been with the site for over two years, and in the games media industry for over a decade. He typically covers horror, RPGs, shooters, indie titles and movies, and loves reading, pizza and skateboarding; ideally, at the same time. He has a degree in English Literature from Aberystwyth University, Wales. He thinks FTL may be the most perfect game ever created.

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