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Modern Warfare: What the Three Orange Squares Mean

modern warfare, three orange squares

Modern Warfare and Warzone rely heavily on a good internet connection. With low ping or a poor connection, you’re going to struggle to do well in matches or win games in Verdansk. One indicator you might have spotted recently is the three orange squares on the left side of your screen. So that you can work on a potential fix, here’s everything you need to know about what the three orange squares mean in Modern Warfare & Warzone.

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The three orange squares don’t always have to be orange. They can appear in yellow, orange, and red, which is just a scale or the severity of the issue.

Modern warfare, three orange squares
Image Credit: Reddit user u/ethangarnica

What the Three Orange Squares Mean in Modern Warfare & Warzone

The three orange squares refer to packet loss occurring while you’re playing. You might see them appear alongside a bit of lag, which will be when data fails to send between you and a server.

The errors tend to appear at busy times, when a lot of people are trying to access things or play games, so you simply have to play through it and wait for it to clear up.

For the most part, the three orange squares won’t be as troublesome as other server issues, but they can be frustrating nonetheless. Whether something can be done about it on Activision’s end, it’s not quite clear, so you simply have to wait it out.

If you’re struggling with red squares on your screen in Modern Warfare and Warzone, reset your router to see if that helps at all. If not, try contacting your ISP or Activision themselves to see if they have any recommendations for you.

That’s everything you need to know about what the three orange squares mean in Modern Warfare & Warzone. For more tips and tricks, check out our wiki guides for the main game and Warzone.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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