News

Valorant’s Competitive Mode Explained, Ranking System and Lack of Decay Detailed

valorant

Developed by Riot Games, Valorant is the newest and hottest competitive shooter game around. After an extensive beta period with just casual matches, Riot is finally ready to share some details about the competitive mode and explain exactly how it’ll work.

Recommended Videos

There are a total of eight ranks with three tiers each, except for the highest rank which is just referred to as Valorant. The ranks are as follows:

  • Iron
  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Immortal
  • Valorant

Riot explains that in order to unlock the competitive mode, you’ll need to play 20 Unrated matches to warm up. After that, once you start playing competitive matches, your rank will be decided by your performance.

For the most part, winning matches will be the most important factor in determining your rank. However, Riot has also put a system into place that tracks your own individual performance, along with how decisively a match was won or lost. This should help incentivize players to play to the best of their ability, and prevent them from throwing matches, as it could reduce in a greater rank decrease otherwise.

In addition to that, the rankings will also take into account a player’s overall performance across all matches to prevent smurfing or paid level boosting, which can be a pretty common practice in other competitive games. Matchmaking will take into account player skill level of course, along with party size, and players will too great of a difference in ranking will not be able to play together.

Finally, the last major point was on the lack of rank decay. If you don’t play a competitive match in 14 days, your rank will be hidden but it won’t decay. After you’ve played another few matches, the game will display your rank again.

You can check out the rest of the details on Valorant’s competitive mode here.

Valorant is now available on PC.

About the author

Zhiqing Wan

Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.

Comments
Exit mobile version