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Dragon Ball Z Kakarot: Is There a Difficulty Trophy & Achievement? Answered

dragon ball z kararot, difficulty trophy, achievement

Dragon Ball Z Kakarot, the action RPG based on the hugely popular anime series, is finally out now on PS4, Xbox One, and PC. If you’re trying to get the platinum trophy or all 1000 Gamerscore that’s up for grabs, here’s everything you need to know about whether there is a difficulty trophy or achievement in Dragon Ball Z Kakarot.

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Kakarot will see you head out to complete quests, many of which see you take on characters from the Dragon Ball series in combat. As you do so, it’ll be good to work towards unlocking all the trophies or achievements, most of which have something to do with things you do as part of the story. You can check out the full list here.

Dragon Ball Z Kakarot Difficulty Trophy & Achievement – What You Need to Know

The good news this time around is that Dragon Ball Z Kakarot doesn’t have a trophy or achievement tied to beating the game on a specific difficulty.

As far as we can tell, the game doesn’t have any difficulty options at all. There’s no easy mode and no hard mode, with the developers clearly setting the difficulty level to how they think it should be throughout.

Therefore, not only do you not have to worry about any trophy or achievement, but you’ll have to stick with it whether you’re finding the game too easy or too hard.

Therefore, you can just make your way through the game’s story safe in the knowledge that you didn’t miss any settings that’ll affect your ability to get the platinum or 1000 Gamerscore. It’s nice and simple!

That’s everything you need to know on whether there’s a difficulty trophy or achievement in Dragon Ball Z Kakarot. For more tips, tricks, and guides, be sure to check out our wiki once the game is out, or search for Twinfinite for all of your guiding needs.

About the author

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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