Guides

Ghost Recon Breakpoint: How to Open Locked Doors

ghost recon breakpoint open locked doors

As you go about exploring the south pacific setting of Aurora in Ghost Recon Breakpoint, you’ll come across plenty of instances where you can see some gear or other kind of loot behind a locked door, but you can’t get to it no matter how much C4 you stick to the door. Well, it’s not impossible to get into them, you just need to try a more subtle way. Here’s how to open locked doors in Ghost Recon Breakpoint.

Recommended Videos

Opening Locked Doors in Ghost Recon Breakpoint

First off, it’s worth pointing out that not every single locked door you come across in Aurora can be opened. The method we’re going to mention below will only work for those with the biometric scanners and the red light.

If you come across a locked door that doesn’t have a biometric scanner, but it has a red light, you won’t be able to use this method to open it up.

To open locked doors in Ghost Recon Breakpoint, you’ll need to grab one of the enemy bodies from the nearby area that you’ve cleared and drag them over to the door. Once you get close enough, the door will open automatically.

Why Won’t Some Red Light Locked Doors Open With an Enemy?

While most doors with the red lights and biometric scanner should unlock with just any enemy, some players are reporting that certain doors need higher grade personnel to open. If at first you don’t succeed with one of the normal enemies, look out enemies with a red beret (hat). Carry one of these over to the locked door and it should open up for you.

Opening Locked Doors

  1. Kill a nearby enemy and walk over to their body.

  2. Pick them up and carry them over to the locked doors with a red light and biometric scanner.

  3. The door should open. If it doesn’t, look for an enemy with a red beret and try them.

That’s everything you need to know about how to open locked doors in Ghost Recon Breakpoint. For more tips, tricks, and guides, be sure to check out our ever-expanding guide wiki, search for Twinfinite, or have a read of some more of our guides below.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

Comments
Exit mobile version