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Xbox Hardware Revenue Declines by 48% YoY; Microsoft’s Gaming Revenue Drops by 10%; Xbox Live Up 14%

Xbox One Logo, Microsoft

Today Microsoft announced its financial results for the fourth quarter of the fiscal year 2019, related to the period between April 1 and June 30.

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First of all, we get an updated look at the performance of the More Personal Computing business, which includes the gaming division.

Xbox Live monthly active users have grown from 63 million to 65 million since the last quarter. They also compare very positively with the 57 million recorded in the same quarter last year. The year-on-year growth ratio is a flattering 14%.

Gaming revenue as a whole in the quarter was $2.053 billion, and declined 10% year-on-year, while Xbox hardware revenue declined 48% primarily due to a decrease in volume of consoles sold. This is quite natural considering that we’re close to the end of the Xbox One’s life cycle.

Xbox software and services declined only 3% year-on-year against a very strong quarter that had a large third-party-game boosting it, but this was partially offset by growth in subscription revenue.

We also take a look at the performance of Microsoft as a whole. As you can see below, all the relevant figures are in the black.

If you want to compare, you can check out the results from the previous quarter (from January to March) published by Microsoft in April.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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