Days Gone’s live service roadmap is now underway, as Sony Bend today announced that the first weekly challenges are live following the latest patch.
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Below you can check out a breakdown the new Surrounded content, as well as a host of fixes and tweaks Bend has made to improve the game’s overall performance.
Weekly DLC Challenges
- “Surrounded” is the first DLC challenge drop! It’s you VS. an endless Horde of Freakers! Survive the Horde as long as possible by utilizing your weapons, traps, and the environment. Increase the time on the timer by taking down Freakers and maximizing your score!
- Each week on Friday, we will unlock a new challenge for you to master! (Will confirm day/time)
- Earn a Bronze, Silver, or Gold rank to earn credits to buy new characters, custom accents, and rings
- Once you complete a challenge, you will earn that challenge’s Patch which will be permanently shown on Deacon’s jacket in both challenge and story mode!
- Free new custom accent has been added to our story mode, “Farewell Mongrels”
- New trophies have been added exclusively to the new weekly challenges
Progression Issues
- Lisa will not get stuck on the house terrain during the mission ”Lots Of Sick People”
- After finishing the objective in “You Don’t Want to Know”, you should be able to properly loot your bounty
General Fixes
- Picking up and swapping weapons on the ground has been changed to the “Triangle” button
- A fix has added to fade away the Stat Upgrade and Trust Level banner from the player’s UI
- Swarmers and the Horde should now vault through windows properly
- The Breaker’s AI should function correctly when traps are utilized
- Leaving flashback missions should now retain your melee weapon and proper ammo count
- Rendering issue has been resolved with a certain set of NPCs
Localization fixes
- Various bug fixes and miscellaneous crash fixes
Days Gone’s latest patch is the second new piece of content added to the game, following on from the survival mode added last month. We’re pleased to see Bend continue to improve the overall package, which we weren’t overly impressed with at launch.
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