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The Last of Us Part II: Laura Bailey Wraps up Work on One of Neil Druckmann’s Favorite Characters

The Last of Us Part II

Today The Last of Us Part II director Neil Druckmann posted some interesting information on his Instagram account.

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Druckmann mentioned that actress Laura Bailey wrapped up her performance capture done for her character in the game.

On top of that, we also learn that the character herself is one of Druckmann’s favorites in the whole upcoming title.

If you’re unfamiliar with the concept of Performance capture, it’s a process that captures the whole performance of an actor in order to translate it into the game. It includes voice acting, facial capture, and motion capture.

Laura Bailey’s character in The Last of Us Part II is still unknown. We do know that she lent her voice to Ramirez and Kari in the original The Last of Us.

A little while ago, we learned that the game’s writer Halley Gross will also have a role in the game, while Druckmann shared another tease about “one of the most complicated and heart-wrenching scenes” Naughty Dog has ever worked on. We also heard how friendly competition between Sony’s first-party studios helps the folks at Naughty Dog improve their own games.

Unfortunately, we haven’t seen much of the game since the latest reveal at E3 2018, but back during the Holidays, Sony Interactive Entertainment released a brand new dynamic theme dedicated to the game and a two-hour-long video showing the same scene with a burning car. That was Naughty Dog’s humorous (and fairly dark) take on a Yule Log for the Holidays.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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