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Remedy Games’ Control Gets New Gameplay Showing Ray Tracing Tech Powered by Nvidia RTX

Control

It’s that time of the year, and with the opening of the Game Developers Conference in San Francisco, the most tech-oriented developers convene to show their stuff. Finnish studio Remedy Games just did it for its upcoming game Control.

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The studio showcased new gameplay featuring ray tracing technology powered by Nvdia RTX, as mentioned by the developers themselves.

“Check out this exclusive early WIP (work-in-progress) real-time ray tracing demo of Control on PC. Powered by GeForce RTX, part of the GDC 2019 showcase. In this video you can see examples of various real-time ray tracing techniques such as Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows.”

It certainly looks good, and you can watch it for yourself below.

If you’re unfamiliar with Remedy Games, they’re certainly a studio well suited to feature technical prowess considering their pedigree that includes the Max Payne series, the Alan Wake franchise, and Quantum Break.

If you’d like to know more about Control, you can check out a semi-recent trailer, some interesting info from last year, a developer diary video, and our preview from E3 2018.

The game has been recently slated for a summer release for PS4, Xbox One, and PC.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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