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New Star Citizen Video Shows Improved Pathfinding, Moon Geysers, and More

Star Citizen

Today Cloud Imperium Games released a new video of its upcoming space simulator Star Citizen.

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This time around, we get a variety of topics, starting with pathfinding as the development team shows improvement to the game’s code which will allow NPCs to avoid each other and players more efficiently.

After that, the video discusses upgrades that are being made to the network to avoid stutters while quantum traveling and more, coming with alpha 3.5 in March.

Last, but not least, we move on to visual effects, taking an updated look at the geysers on ArcCorp’s upcoming moon Lyria, and the new thruster exhausts that will vary depending on damage received.

The environment on Lyria is particularly interesting, as it’s different from anything we’ve seen so far in Star Citizen.

You can enjoy the video below. If you want to see more of Star Citizen, you can also check out another clip showing off the Argo SRV search and rescue ship, another recent video showing more of ArcCorp, and one showcasing the female characters that will also come in 3.5.

For the sake of full disclosure, do keep in mind that the author of this article backed the game during its first Kickstarer campaign.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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