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Metro Exodus: How to Take Your Gas Mask Off

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How to Take Your Gas Mask Off in Metro Exodus

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Even though Artyom and his crew have left the tunnels under Moscow, they’ll still encounter heavily irradiated areas and you’ll still need your gas mask. So that you’re not wearing it when you don’t need to, though, here’s everything you need to know about how to take your gas mask off in Metro Exodus.

Your exposure to radiation is just one of the many things you need to think about in Metro Exodus. As you explore, if you hear a ticking noise, that’s your sensor picking up levels of radiation, and you’ll see the needle on Artyom’s left arm move out of the green.

If you stay in radiation for too long without using a gas mask, you’ll begin to choke and die. Therefore, it’s important to have your gas mark handy and fully functional.

Once it’s on, you will be immune against Metro Exodus’ radiation, as long as you do not break it in a fight. However, you don’t have to have it on all the time.

You can take it off by holding down on the d-pad, just as you did when you first put your gas mask on.

You do not want to wear it at unnecessary times because you only have limited filter time in Metro Exodus. You can be protected from the radiation for a maximum of fifteen minutes, and have to replace the filter regularly, which you’re notified of by a beep.

If you run out of filter time in Metro Exodus, the gas mask will not work and you’ll be at the risk of death. You can craft more filters even while you’re choking to death, but you might be at risk of not having enough materials available. So that’s why you need to take it off from time to time.

That’s everything you need to know about how to take your gas mask off in Metro Exodus. For more tips and tricks on the game, be sure to check out our Metro Exodus wiki guide or search for Twinfinite.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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