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Resident Evil 2: How to Get the Infinite Ammo Samurai Edge Handgun

resident evil 2, Infinite Ammo Samurai Edge Handgun

How to Get the Infinite Ammo Samurai Edge Handgun in Resident Evil 2

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As well as zombies to kill, there’s a ton of secrets and weapons to find in Resident Evil 2. Here’s everything you need to know about how to get the Infinite Ammo Samurai Edge Handgun in Resident Evil 2.

The weapon is one of the most useful weapons in the game, since it makes taking out zombies a breeze, but getting your hands on it is not easy.

First of all, you need to beat the game with an S rank. The rank you get is down to how quickly you beat the game. If you’re playing on standard difficulty, if you beat the game in under four hours, you’ll get an S rank.

If you’re doing a second run on standard difficulty, though, you’ll need to beat the game in under three hours.

Once you’ve done so, which won’t be easy at all, the game will present you with a message in the main menu that says you’ve unlocked the Samurai Edge (Original Model).

Once you’ve seen that message, whenever you start a new game or second run new game, you will be able to find the weapon in the item box, giving you infinite ammo. You will then be able to fun around the Police Department taking out every zombie you see without worrying.

That’s everything you need to know about how to get the Infinite Ammo Samurai Edge Handgun in Resident Evil 2. For more tips and tricks on the game, be sure to check out our Resident Evil 2 Wiki Guide.

TL;DR

Question: How do you unlock the Infinite Ammo Samurai Edge Handgun in Resident Evil 2?

Answer: You first need to beat the game with an S rank. Once you’ve done that, a message will pop up saying you’ve unlocked the standard variant. Next time you start a new game or second run, you’ll find it in the item box with infinite ammo.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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