Civilization VI wants you to think ahead. Thousands of years ahead. That’s why it’s important to keep an eye on the technology tree. Luckily, we have it all mapped out for you right here. Here are the individual technologies you can research, what they grant, and the pre-requisites they require.
Pottery
Requires
- 25 Science
Allows
- Allows harvesting of wheat and rice.
Unlocks
- Building: Granary
Animal Husbandry
Requires
- 25 Science
Allows
- Allows harvesting of cattle and sheep.
Unlocks
- Improvement: Camp
- Improvement: Pasture
Mining
Requires
- 25 Science
Allows
- Allows chopping of woods, and harvesting of copper.
Unlocks
- Improvement: Mine
- Improvement: Quarry
Sailing
Requires
- 50 Science
Allows
- Allows builders to embark.
Unlocks
- Improvement: Fishing Boats
- Unit: Galley
Astrology
Requires
- 50 Science
Unlocks
- Building: Shrine
- Building: Stonehenge
- District: Holy Site
Irrigation
Requires
- 50 Science
- Pottery
Allows
- Allows clearing of marsh.
Unlocks
- Building: Hanging Gardens
- Improvement: Plantation
Writing
Requires
- 50 Science
- Pottery
Unlocks
- Building: Library
- District: Campus
Archery
Requires
- 50 Science
- Animal Husbandry
Unlocks
- Unit: Archer
Masonry
Requires
- 80 Science
- Mining
Allows
- Allows harvesting of stone
Unlocks
- Building: Ancient Walls
- Building: Pyramids
- Unit: Battering Ram
Bronze Working
Requires
- 80 Science
- Mining
Allows
- Allows chopping of rainforest. Reveals iron
Unlocks
- Building: Barracks
- District: Encampment
- Reveals Iron
- Unit: Spearman
Wheel
Requires
- 80 Science
- Mining
Unlocks
- Building: Water Mill
- Unit: Heavy Chariot
Celestial Navigation
Requires
- 120 Science
- Astrology
Allows
- Allows traders to embark, and allows harvesting of fish
Unlocks
- Building: Great Lighthouse
- Building: Lighthouse
- District: Harbor
Currency
Requires
- 120 Science
- Writing
Unlocks
- Building: Market
- District: Commercial Hub
Horseback Riding
Requires
- 120 Science
- Animal Husbandry
Unlocks
- Building: Stable
- Unit: Horseman
Iron Working
Requires
- 120 Science
- Bronze Working
Unlocks
- Unit: Swordsman
Shipbuilding
Requires
- 200 Science
- Sailing
Allows
- Allows all land units to embark
Unlocks
- Building: Colossus
- Unit: Quadrireme
Mathematics
Requires
- 200 Science
- Currency
Allows
- Plus one movement for all naval units
Unlocks
- Building: Petra
Construction
Requires
- 200 Science
- Masonry
Unlocks
- Building: Terracotta Army
- Unit: Siege Tower
Engineering
Requires
- 200 Science
- Wheel
Unlocks
- District: Aqueduct
- Unit: Catapult
Military Tactics
Requires
- 300 Science
- Mathematics
Unlocks
- Building: Huey Teocalli
- Unit: Pikeman
Apprenticeship
Requires
- 300 Science
- Currency
Allows
- Plus one production to the mine improvement
Unlocks
- Building: Workshop
- District: Industrial Zone
Stirrups
Requires
- 300 Science
- Horsebacking Riding
Unlocks
- Unit: Knight
Machinery
Requires
- 300 Science
- Iron Working
- Engineering
Unlocks
- Improvement: Lumber Mill
- Unit: Crossbowman
Education
Requires
- 390 Science
- Mathematics
- Apprenticeship
Unlocks
- Building: Hagia Sophia
- Building: University
Military Engineering
Requires
- 390 Science
- Construction
Unlocks
- Building: Armory
- Unit: Military Engineer
Castles
Requires
- 390 Science
- Iron Working
- Construction
Allows
- Bonus Culture for the Great Wall improvement for adjacency. Gain the ability to construct a Spy if playing as Catherine de Medici
Unlocks
- Building: Alhambra
- Building: Medieval Walls
Cartography
Requires
- 540 Science
- Shipbuilding
Allows
- Plus one gold from the fishing boat improvement. All naval and embarked units can navigate ocean tiles. Plus one movement for embarked units
Unlocks
- Unit: Caravel
Mass Production
Requires
- 540 Science
- Education
- Shipbuilding
Unlocks
- Building: Shipyard
- Building: Venetian Arsenal
Banking
Requires
- 540 Science
- Apprenticeship
- Education
Allows
- Plus gold from the quarry improvement
Unlocks
- Building: Bank
- Building: Great Zimbabwe
Gunpowder
Requires
- 540 Science
- Stirrups
- Military Engineering
Unlocks
- Reveals Niter
- Unit: Musketman
Printing
Requires
- 540 Science
- Machinery
Allows
- Provides one more level of diplomatic visibility on all other civilizations. All tourism yields from Great Works of Writing are doubled
Unlocks
- Building: Forbidden City
Square Rigging
Requires
- 660 Science
- Cartography
Unlocks
- Unit: Frigate
Astronomy
Requires
- 660 Science
- Education
Unlocks
- Building: Potala Palace
Metal Casting
Requires
- 660 Science
- Gunpowder
Unlocks
- Unit: Bombard
Siege Tactics
Requires
- 660 Science
- Castles
Unlocks
- Building: Renaissance Walls
- Improvement: Fort
Industrialization
Requires
- 805 Science
- Mass Production
Allows
- Plus one production to the mine improvement
Unlocks
- Building: Factory
- Building: Ruhr Valley
Scientific Theory
Requires
- 805 Science
- Astronomy
Allows
- Allows Research Agreement diplomatic action. Plus one food from the plantation improvement
Unlocks
- Building: Oxford University
- Diplomacy: Research Agreement
Ballistics
Requires
- 805 Science
- Metalcasting
Unlocks
- Unit: Field Cannon
Military Science
Requires
- 805 Science
- Siege Tactics
- Printing
Unlocks
- Building: Military Academy
- Unit: Cavalry
- Unit: Garde Imperiale
Steam Power
Requires
- 925 Science
- Square Rigging
Allows
- Plus two movement for embarked units
Unlocks
- Reveals Coal
- Unit: Ironclad
Sanitation
Requires
- 925 Science
- Scientific Theory
Allows
- Stepwell improvements receive plus one housing
Unlocks
- Building: Sewer
- Unit: Medic
Economics
Requires
- 925 Science
- Scientific Theory
- Banking
Unlocks
- Building: Big Ben
- Building: Stock Exchange
Rifling
Requires
- 925 Science
- Ballistics
- Military Science
Unlocks
- Unit: Ranger
Flight
Requires
- 1,035 Science
- Industrialization
Allows
- Bonus tourism to all improvements that provide culture
Unlocks
- Building: Hangar
- District: Aerodome
- Improvement: Airstrip
- Unit: Biplane
- Unit: Observation Balloon
Replaceable Parts
Requires
- 1,035 Science
- Economics
Allows
- Upgrades farm improvements to mechanized agriculture. Plus one food adjacency bonus for every farm improvement they are adjacent to
Unlocks
- Unit: Infantry
Steel
Requires
- 1,035 Science
- Ballistics
Allows
- Plus one production from the lumber mill improvement
Unlocks
- Building: Eiffel Tower
- Unit: Artillery
- Unit: Battleship
Electricity
Requires
- 1,135 Science
- Steam Power
Unlocks
- Building: Power Plant
- Building: Seaport
- Unit: Submarine
Radio
Requires
- 1,135 Science
- Steam Power
- Flight
Unlocks
- Building: Broadcast Center
- Improvement: Seaside Resort
Chemistry
Requires
- 1,135 Science
- Sanitation
Unlocks
- Building: Research Lab
- Unit: AT Crew
Combustion
Requires
- 1,135 Science
- Steel
- Rifling
Allows
- Plus one movement for embarked units
Unlocks
- Improvement: Oil Well
- Reveals Oil
- Unit: Tank
Advanced Flight
Requires
- 1,225 Science
- Radio
Unlocks
- Building: Airport
- Reveals Aluminum
- Unit: Bomber
- Unit: Fighter
Rocketry
Requires
- 1,255 Science
- Chemistry
Allows
- Plus one production from the quarry improvement
Unlocks
- District: Spaceport
- Improvement: Missile Silo
- Project: Launch Earth Satellite
Advanced Ballistics
Requires
- 1,225 Science
- Replaceable Parts
Unlocks
- Unit: Anti-Air Gun
- Unit: Machine Gun
Combined Arms
Requires
- 1,255 Science
- Steel
Unlocks
- Unit: Aircraft Carrier
- Unit: Destroyer
Plastics
Requires
- 1,255 Science
- Combustion
Allows
- Plus one food to fishing boats
Unlocks
- Improvement: Offshore Oil Rig
Computers
Requires
- 1,375 Science
- Electricity
Allows
- Grants the ability to construct an additional Spy. All tourism yields are doubled
Nuclear Fission
Requires
- 1,375 Science
- Combined Arms
- Advanced Ballistics
Unlocks
- Project: Build Nuclear Device
- Project: Manhattan Project
- Reveals Uranium
Synthetic Materials
Requires
- 1,375 Science
- Plastics
Allows
- Plus one gold to camps
Unlocks
- Unit: Helicopter
Telecommunications
Requires
- 1,540 Science
- Computers
Unlocks
- Unit: Nuclear Submarine
Satellites
Requires
- 1,540 Science
- Rocketry
Unlocks
- Project: Launch Moon Landing
- Unit: Mechanized Infantry
Guidance Systems
Requires
- 1,540 Science
- Advanced Ballistics
Unlocks
- Unit: Mobile SAM
- Unit: Rocket Artillery
Lasers
Requires
- 1,540 Science
- Nuclear Fission
Unlocks
- Unit: Jet Fighter
- Unit: Missile Cruiser
Composites
Requires
- 1,540 Science
- Synthetic Materials
Unlocks
- Unit: Modern Armor
- Unit: Modern AT
Stealth Technology
Requires
- 1,540 Science
- Synthetic Materials
Unlocks
- Unit: Jet Bomber
Robotics
Requires
- 1,795 Science
- Computers
Allows
- Plus one production to pastures
Unlocks
- Project: Launch Mars Habitation
Nuclear Fusion
Requires
- 1,795 Science
- Lasers
Unlocks
- Project: Build Thermonuclear Device
- Project: Launch Mars Reactor
- Project: Operation Ivy
Nanotechnology
Requires
- 1,795 Science
- Composites
Unlocks
- Project: Launch Mars Hydroponics
Future Tech
Requires
- 2,050 Science
- Robotics
- Nuclear Fusion
- Nanotechnology
Allows
- Can be completed multiple times, increasing your points towards the Score Victory