Civilization VI doesn’t just let you research technology, no, there’s another tree in town this time around. The Civics Tree is here to help you decide how you want to run your government. Gather up your culture and get ready to start moving through the political ages. Here’s the tree in its entirety, for you to plan ahead.
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Code of Laws
Requires
- 20 Culture
Unlocks
- Policy: Discipline
- Policy: God King
- Policy: Survey
- Policy: Urban Planning
Craftmanship
Requires
- 40 Culture
- Code of Laws
Unlocks
- Policy: Agage
- Policy: Ilkum
Foreign Trade
Requires
- 40 Culture
- Code of Laws
Allows
- Allows the creation of Trade Routes
Unlocks
- Diplomacy: Joint War
- Policy: Caravansaries
- Policy: Maritime Industries
- Unit: Trader
Military Tradition
Requires
- 50 Culture
- Craftmanship
Allows
- Grants flanking and support combat bonuses to all combat units
Unlocks
- Policy: Maneuver
- Policy: Strategos
State Workforce
Requires
- 70 Culture
- Craftmanship
Unlocks
- Policy: Conscription
- Policy: Corvee
Early Empire
Requires
- 70 Culture
- Foreign Trade
Allows
- Unlocks the abilities to enforce borders and grant Open Borders to other civilizations
Unlocks
- Diplomacy: Open Borders
- Policy: Colonization
- Policy: Land Surveyors
Mysticism
Requires
- 50 Culture
- Foreign Trade
Allows
- Awards one envoy
Unlocks
- Building: Oracle
- Policy: Inspiration
- Policy: Revelation
Games and Recreation
Requires
- 110 Culture
- State Workforce
Unlocks
- Building: Arena
- Building: Colosseum
- District: Entertainment Complex
- Policy: Insulae
Political Philosophy
Requires
- 110 Culture
- State Workforce
- Early Empire
Unlocks
- Government: Autocracy
- Government: Classical Republic
- Government: Oligarchy
- Policy: Charismatic Leader
- Policy: Diplomatic League
Drama and Poetry
Requires
- 110 Culture
- Early Empire
Unlocks
- Building: Amphitheater
- District: Theater Square
- Policy: Literary Tradition
This is a work in progress. We will continuously add it as we find more civics.
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