World Wonders – Civilization VI
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Civilization’s World Wonders returns in Civilization VI! These are difficult to build, but yield many benefits to Civilizations that go through with construction. Let’s take a look at all of the ones you can build, and how they affect your cities.
Alhambra
- Tech/Civic Required: Castles
- Grants: Two Amenities and one Great General Point per turn
- Bonus: One Military policy slot
- Tile Requirement: Must be built on Hills adjacent to an Encampment district
Big Ben
- Tech/Civic Required: Economics
- Grants: Six Gold and three Great Merchant Points per turn
- Bonus: One Economic Policy slot and doubles the current treasury
- Tile Requirement: Must be built next to a River adjacent to a Commercial Hub district with a Bank
Bolshoi Theatre
- Tech/Civic Required: Opera and Ballet
- Grants: Two Great Writer Points per turn, two Great Musician Points per turn, one Great Work of Writing slot, one Great Work of Music slot
- Bonus: Two random, free civics once complete
- Tile Requirement: Must be built on flat land adjacent to a Theater Square district
Broadway
- Tech/Civic Required: Mass Media
- Grants:
- Bonus: Free, random Atomic Era civic boost
- Tile Requirement: On flat land next to a Theater Square district
Chichen Itza
- Tech/Civic Required: Guilds
- Grants:
- Bonus: Plus two culture and one production to all Rainforest Tiles for this city
- Tile Requirement: Must be built on a Rainforest tile
Colosseum
- Tech/Civic Required: Games and Recreation
- Grants: Plus one culture and amenity
- Bonus: Plus one culture and amenity for all cities
- Tile Requirement: Must be built on flat land adjacent to an Entertainment Complex district
Colossus
- Tech/Civic Required: Shipbuilding
- Grants:
- Bonus: Grants a Trader unit
- Tile Requirement: Must be built on coast and adjacent to a Harbor district
Cristo Redentor
- Tech/Civic Required: Mass Media
- Grants: Plus four Culture Points
- Bonus: Tourism output from Relics and Holy Cities is not diminished by other civilization who have researched The Enlightenment civic. Doubles Tourism output of Seaside Resorts across your civilization
- Tile Requirement: Must be built on Hills
Eiffel Tower
- Tech/Civic Required: Steel
- Grants:
- Bonus: All tiles in your civilization gain plus two Appeal
- Tile Requirement: Must be built on flat land, adjacent to City Center
Estadio Do Maracanã
- Tech/Civic Required: Professional Sports
- Grants:
- Bonus:
- Tile Requirement:
World Wonders – Civilization VI (Continued)
Forbidden City
- Tech/Civic Required: Printing
- Grants: Plus five Culture Points
- Bonus: Gain a permanent Wild Card policy slot
- Tile Requirement: Must be built on flat land, adjacent to City Center
Great Library
- Tech/Civic Required: Recorded History
- Grants: Plus two science, plus one Great Scientist point per turn, and two Great Works of Writing slots
- Bonus: Receives boost to all Ancient and Classical era technologies
- Tile Requirement: Must be built on flat land, adjacent to a Campus with a library
Great Lighthouse
- Tech/Civic Required: Celestial Navigation
- Grants: Plus three Gold, plus one Great Admiral Point per turn
- Bonus: Plus one Movement for all Naval Units
- Tile Requirement: Must be built on the coast and adjacent to a Harbor district with a lighthouse
Great Pyramids
- Tech/Civic Required: Masonry
- Grants: Plus two Culture Points
- Bonus: Grants a free Builder. All Builders can build one extra improvement
- Tile Requirement: Must be built on desert (including floodplains), without hills
Great Zimbabwe
- Tech/Civic Required: Banking
- Grants: Plus five Gold, plus two Great Merchant points per turn
- Bonus: Plus one Trade Route capacity. Your Trade Routes from this city get plus two Gold for every bonus resource in this city’s territory
- Tile Requirement: Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle
Hagia Sophia
- Tech/Civic Required: Educations
- Grants: Plusfour Faith, plus two Great Prophet Points per turn
- Bonus: Missionaries and Apostles can spread religion one extra time
- Tile Requirement: Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion
Hanging Gardens
- Tech/Civic Required: Irrigation
- Grants:
- Bonus: Increases Growth by 15% in all cities
- Tile Requirement: Must be built next to a river
Hermitage
- Tech/Civic Required: Natural History
- Grants: Plus three Great Artist points per turn, plus four Great Works of Art slots
- Bonus:
- Tile Requirement: Must be built next to a river
Huey Teocalli
- Tech/Civic Required: Military Tactics
- Grants:
- Bonus: Plus one Amenity from Entertainment for each adjacent lake tile, plus one Food and plus one Production for each Lake tile in your empire
- Tile Requirement: Must be built on a Lake tile adjacent to land
Mahabodhi Temple
- Tech/Civic Required: Theology
- Grants: Plus four Faith
- Bonus: Grant two Apostles
- Tile Requirement: Must be built on woods adjacent to a Holy Site district with a Temple, and player must have founded a religion
World Wonders – Civilization VI (Continued)
Mont Saint-Michel
- Tech/Civic Required: Divine Right
- Grants: Plus two Faith, plus two Relic slots
- Bonus: All Apostles you create gain the Martyr ability in addition to a second ability you choose normally
- Tile Requirement: Must be built on Floodplains or Marsh
Oracle
- Tech/Civic Required: Mysticism
- Grants: Plus one Culture, plus one Faith
- Bonus: Patronage of Great People cost 25% less Faith, and districts in this city provide plus two Great Person points of their type
- Tile Requirement: Must be built on hills
Oxford University
- Tech/Civic Required: Scientific Theory
- Grants: Plus three Great Scientist points per turn, plus two Great Works of Writing slots
- Bonus: Plus 20% Science in city, and awards two randomly chosen free technologies when completed
- Tile Requirement: Must be built on Grasslands or Plains adjacent to a Campus district with a University
Petra
- Tech/Civic Required: Mathematics
- Grants:
- Bonus: Plus two Food, plus two Gold, and plus one Production on all Desert tiles for this city
- Tile Requirement: Must be built on desert or floodplains without hills
Potala Palace
- Tech/Civic Required: Astronomy
- Grants: Plus two Culture, plus three Faith
- Bonus: Plus one Diplomatic Policy slot
- Tile Requirement: Must be built on a hill adjacent to a mountain
Ruhr Valley
- Tech/Civic Required: Industrialization
- Grants:
- Bonus: Plus 30% Production in this city, and plus one Production for each Mine and Quarry in this city
- Tile Requirement: Must be built along a River adjacent to an Industrial Zone district with a Factory
Stonehenge
- Tech/Civic Required: Astrology
- Grants: Plus two Faith
- Bonus: Grants a free Great Prophet. Great Prophets may found a religion on Stonehenge instead of a Holy Site
- Tile Requirement: Must be adjacent to Stone and on flat land
Sydney Opera House
- Tech/Civic Required: Cultural Heritage
- Grants: Plus eight Culture, plus five Great Musician Points per turn, plus three Great Works of Music slots
- Bonus:
- Tile Requirement: Must be built on coast adjacent to a Harbor. Cannot be built on a lake
Terracotta Army
- Tech/Civic Required: Construction
- Grants: Plus two Great General points per turn
- Bonus: All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders
- Tile Requirement: Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable
Venetian Arsenal
- Tech/Civic Required: Mass Production
- Grants: Plus two Great Engineer Points per turn
- Bonus: Receive a second naval unit each time you train a naval unit.
- Tile Requirement: Must be built adjacent to the coast and adjacent to an Industrial zone district
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