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Destiny Rise of Iron Raid Walkthrough Guide: How to Beat it

Wrath of the Machine – Preparations

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rise of iron, september 2016

Destiny: Rise of Iron’s highly anticipated raid, Wrath of the Machine, is finally available, and it’s a tough one. Not only does it have a few interesting mechanics, but you will need a lot of power if you hope to survive and overcome the challenges ahead.

Before jumping into the raid, though, you’ll want to make sure that you’re prepared. The first thing to do is get your light up. The recommended Light Level for Wrath of the Machine is 370, so you’ll want to be at least 36,0 but definitely 365 and up for some extra cushion. As far as weapons go, you’ll want whatever you’re comfortable with, but definitely bring either a leveled up exotic sword or a Gjallarhorn if you can. Those will help out quite a bit later on.

When it comes to classes, balance is useful for some challenges, but you can go with whatever you’re comfortable with and still do well. However, you will want to have some of your team members, whatever they play, to be able to deal with lots of minions. Other than that, you’re just going to have to keep a cool head and communicate at all times. Now you’re ready to begin. 

Wrath of the Machine – Entering the Raid

Choose the raid from the map and head down into the Plaguelands where you’ll see a gigantic broken Servitor. This is the entry point to the raid, which is a bit similar the opening to the Vault of Glass, meaning it takes place in a common area where others can join in and help. You will actually fight the first boss here before he flees and you have to fight him again.

It’s a pretty straight forward encounter that requires players to run about charging fans while avoiding fire from the temporarily invincible boss (invincible bosses are sort of a theme here). The best way to approach this is to have three charge runners and three defenders keeping them alive. Once they charge their fans, grab the bombs and chuck them at the boss until its shield is gone, then go to town with all of the firepower you have.

Depending on your damage output, you’ll be able to kill it in about three runs. For our more detailed guide on the section, check here.

Wrath of the Machine – The SIVA Room

After beating Vosik, The Archpriest when outside, you’ll be able to enter the raid proper. There’s a simple jumping section that isn’t too difficult. Simply follow the linear path until you make it to a small room. There are a bunch of monitors and four around the edge. Split into pairs then have each take a side.

Kill minions until eventually three bombs drop from the sky, one in each section. Have one person from each side grab the bomb, then countdown and throw the bombs at the boss at the same time. This will take off a chunk of its health. Continue to shoot at adds until a notification on the bottom left of the screen states “SIVA density critical.” When that happens, look up at the screens and locate the one that’s turned on. Shoot it to continue the phase. Continue to repeat the process until the shield is down, then do damage. At this point the SIVA notification will pop up again. Now you have no choice but to enter a one of the four rooms on the side. Look for whichever one lights up then have the whole time rush in. Break the switch to the side of the door and wait.

Keep in mind that each room is one-time use. That means you’ll have only five chances to kill the boss. Run out of rooms and you’re dead. All you have to do is repeat this process a few times and you’re all set.

For a more detailed rundown on this encounter, check here.

Wrath of the Machine – Siege Engine

 

 

The Siege Engine in Destiny: Rise of Iron’s Wrath of the Machine raid is probably the portion of the challenge that most players are familiar with. That is because this is what Bungie kept showing off leading up to this long-awaited challenge. The basic premise is that there is a huge death train moving across a bridge and you’re in its way. On top of that, there are a ton of additional enemies trying to stop you. This can be the shortest part of the raid as long as you all communicate, but it is easily the most dangerous.

When the section begins, have one player dedicated to covering enemies (preferably a Stormcaller if you have one). The rest will focus on the Siege Engine’s front. There is a round area that we’ll call the face (flames shoot out from around it). To the left and right of this “face” are two small cannons. Blow those up, then the face will open revealing a glowing core. Shoot that and that will grant the Guardians access to the top of this death machine.

You’ll crash through a wall and the the train will stop. Move across the new area and kill the captains there to reveal the three missing parts you need to repair. Those parts are very heavy, so you can only carry one for nine seconds at a time, then you must rest for nine. To counter this, you must move as a group, covering one another and swapping out carrying duties. When you get back to the Siege Engine, there will be a captain named Meksis waiting for you. Kill him fast, so you can drop the ramp that will allow you to take the parts up to their places. Then you can ride the machine to the end of this section. 

Wrath of the Machine – Final Encounter

The final encounter is a doozie. Aksis, Archon Prime is one seriously tough boss. He has a lot of health, very specific mechanics, tons of powerful minions, and really strong attacks. It’s a very tough fight with lots of things you need to keep an eye out for. We have a full guide on this boss fight right here since it is a bit more complex to explain than the other sections.

We wish you all of the luck in the galaxy, Gaurdian. Make sure to make your legend be known and push back the SIVA threat just as you pushed back the darkness so many times. Now you’re ready for the next Destiny: Rise of Iron challenge, the hard raid.

About the author

Ishmael Romero

Just a wandering character from Brooklyn, NY. Fan of horrible Spider-Man games, anime, and corny jokes.

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