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Uncharted: The Nathan Drake Collection Review

Greatness from small beginnings.

Uncharted: The Nathan Drake Collection on PS4

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Uncharted: The Nathan Drake Collection could be viewed in one of two ways. First, it could be seen as a sign of how far gaming has come and evolved. And second, a reminder that certain games, no matter how special they are to us, will never hold up as well as we thought they would the first time we played them. All three Uncharted games have been ported beautifully over to the PS4, and it has been such a joy to relive Nathan Drake’s first three adventures again. But boy, these games are definitely starting to show their age.

So what can you expect from Uncharted: The Nathan Drake Collection? Well, for starters, you get the main campaigns of all three games, excluding the online multiplayer portions from Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception. As we’ve come to expect in this day and age, all three games now run at 1080p and at a smooth 60 frames per second on the PS4. Naturally, this also means that the gunplay is a lot snappier than it was back on the PS3. You’ll also get to play around with a brand new photo mode, in which you get to pause the game, manipulate camera angles, and take some sweet screenshots. Unfortunately, that’s about all of the new stuff you’ll be getting out of this collection.

As pretty as the collection looks at first glance, as soon as you jump into any of the three games, you’ll start to see that these games, the first Uncharted especially, don’t appear to be as good-looking as you used to think they were. Don’t get me wrong; Bluepoint does a lovely job of porting these games over, but one look and you’ll be able to see the age on some of these character models, especially in Drake’s Fortune. The game isn’t ugly per se, it’s just that you can tell these were originally PS3 games, and none of them – least of all, Drake’s Fortune – can really pass as PS4 games today.

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“Okay listen, I say we totally ditch Elena’s ass on this island and get the treasure ourselves.”

Unfortunately, where this collection falls short is the fact that the gameplay hasn’t been tweaked at all. I had jumped back into Drake’s Fortune with much excitement and anticipation, happy to get back into Nate’s shoes, but I soon realized I’d been viewing this game through rose-tinted glasses. If you asked me a few days ago whether I loved Drake’s Fortune, I would’ve launched into a lengthy monologue, describing to you my love for Nate, Elena, Sully, and all their witty quips throughout the game. Playing through it again this week was essentially a jarring reminder of how painful and grueling this game could get at times.

Drake’s Fortune isn’t an easy game; even when it first launched, it proved to be a real challenge with the endless gauntlets of enemies, drawn out gunfights coming one after another, and a couple of really annoying segments involving speedboats. God, that speedboat segment struck a nerve back then, and it’s still a pain to go through it today. While the increased frame rate does allow for smoother gunplay in this collection, a lot of problems from 2007 still persist today. The cover system just isn’t intuitive, enemies are still insane bullet sponges on normal difficulty, and the platforming mechanics get a little janky here and there.

No Nate. I want you to GET OUT OF COVER.

Another drawback of all three Uncharted games is the lack of variety in its gameplay. Gunfights get a little tiresome as the games funnel you down a linear path with no room for breaks. The few puzzles present in each entry are welcome reprieves from all the killing and shooting, but those often feel too few and far between. There’s never a dull moment in an Uncharted game, but I’d be lying if I said things didn’t get just a tiny bit frustrating from time to time.

The third-person shooter genre has evolved and improved a lot over the past few years; aiming feels more natural and intuitive, and it’s easy to snap in and out of cover whenever you need to, so replaying these older Uncharted games after getting so used to newer titles like Tomb Raider and even The Last of Us hasn’t been the easiest of transitions. However, it must be noted that the terrible Sixaxis motion controls have been completely removed, and the game is now completely playable for normal human beings. Thank you, Naughty Dog.

While Drake’s Fortune served as a solid entry into the life of Nathan Drake, Among Thieves and Drake’s Deception really stepped it up in terms of production value and memorable scripted sequences. The opening stage and the falling building sequence in Among Thieves remain as breathtaking as ever, and playing them in gorgeous 1080p only made the experience that much better. While Drake’s Fortune and Among Thieves blew us away with those amazing water and snow in-game physics, Drake’s Deception tried its hand at emulating sand in a video game to stunning results.

Drake’s Fortune kicks off with a big shootout in the middle of the ocean, while Among Thieves throws players right into the action with the wrecked train. And then we have the low-key introduction of Drake’s Deception. We see Nate and Sully waltzing into a London bar, the background music and gorgeous city shots almost feel like Naughty Dog telling us that they don’t need an explosive intro to get us hooked; they know what they’re doing. Playing all three games back to back provided a clear sense of how this series has evolved, as each entry gets progressively more tonally confident with how it presents itself.

Two men walk into a bar…

I would’ve been tempted to stop playing if it wasn’t for the charming dialogue and banter between the series’ lovable characters. Nate and Sully never fail to earn a chuckle from me as they exchange their inside jokes, while Elena and Chloe continue to impress me as the tough, witty female leads of the series. It’s the little quips and amusing bits of character development that keep you invested in Nate’s adventures, and reaching the end of each one rewards you with a satisfying, though sometimes a little clichéd, happy conclusion. You know for a fact that you’re in for a good time when you play an Uncharted game, and the series is at its best when you feel emotionally connected with its characters.

There really isn’t any new content in Uncharted: The Nathan Drake Collection, so the decision of whether to buy it or not would really depend on your current ownership of the game, or how much of a series fan you are. If you’ve never touched an Uncharted game, and you own a PS4, you no longer have any excuse not to play these titles. Sure, the gameplay might not be quite as satisfying as you’ve come to expect, but the Uncharted series is a true product of hard work and humble beginnings, and it’s so heartening to see how far it’s come, and where it’s headed next.

Look at us. We’re so cute. We could win the internet.

As clichéd as it might sound, I love that Nate wears Sir Francis Drake’s ring around his neck throughout the series. The engraving reads, “sic parvis magna,” or “greatness from small beginnings.” It’s such an apt phrasing to describe the evolution of the series’ characters and what they’ve achieved, and also how Naughty Dog as a studio has learned to refine their storytelling and narrative skills in video games.

If you’ve never played an Uncharted game, by all means, fire it up. Go hunt for El Dorado; go to Shangri-La; go find the Atlantis of the Sands. The core gameplay might tire you out a little, but you’ll be handsomely rewarded with lovely cinematic shots, quirky dialogue from a group of affable characters, and stories from adventures you’ll likely never forget.

Score: 3.5/5


Pros

• No more Sixaxis motion controls.

• Smoother gunplay with improved frame rate.

• Characters and story are memorable as ever.

Cons

• No new content outside of photo mode.

• Graphics are a little dated, and controls aren’t as intuitive anymore.

About the author

Zhiqing Wan

Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.

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