Guides

Far Cry 5: Best Perks (Skills) You Should Get First

Parachute

Recommended Videos

Best Perks (Skills) You Should Get First in Far Cry 5

The parachute may sound like one of the most simple and boring perks or skills to unlock in Far Cry 5, but it will come in pretty darn handy, especially when you start using the aircraft in the game a little bit more.

While the parachute can be used by simply jumping from a tall place, it’ll also save your bacon an absolute ton when you’re needing to use planes or helicopters to take down vehicles, structures, or swathes of Eden’s Gate cultists. If you come under fire and need to bail out quickly, you can rest assured that you’ve got a parachute to get you safely back on the ground. It only costs one skill point, too, so it won’t break the bank.

Health Boosts

Best Perks (Skills) You Should Get First in Far Cry 5

Eden’s Gate cultists are relentless, and if they spot you cruising the other way down the road, they’ll come after you. Their shots are lethal, and you’ll come across heavies that take some serious hits before going down.

There are actually four Health Boost perks you can unlock in Far Cry 5 which will make handling the waves of cultists that little bit easier. The Health Boost perks are a no-brainer here. Sure they cost a little bit, but when you’re in a county where just about everyone wants to kill you, who’s going to turn down being able to take a few extra hits. We’ve listed the details of all four Health Boost perks below.

  • Health Boost – Increases health by 150%, costs six points.
  • Health Boost II – Increases health by 200%, costs seven points.
  • Health Boost III – Increases health by 250%, costs eight points.
  • Health Boost IV – Increases health by 300%, costs nine points.

Additional Holster/ Weapons Collector

Best Perks (Skills) You Should Get First in Far Cry 5

If you’re wanting to make the most of the explosive weapons on offer in Far Cry 5, the Additional Holster and Weapons Collector perks are absolutely essential. They’ll allow you to carry two additional main weapons, meaning you can mix and match what you take with you on a mission in case your first plan doesn’t pan out.

Additional Holster will require eight perk points to unlock, while Weapons Collector will set you back nine. They’re pretty pricey, but in terms of making things easier (and more enjoyable) for yourself in Far Cry 5, they’re essential.

Journey Pack

Best Perks (Skills) You Should Get First in Far Cry 5

It’s not just weapons that you’ll be carrying around with you in Far Cry 5. There are ample crafting materials and consumables you’ll find along the way, too. Journey Pack enables you to have a bigger inventory more or less. You can’t stash any extra ammo away with this perk, but it will allow you to carry up to five medkits from the original three. A godsend for when things get even more hectic in the latter stages of the game.

Journey Pack costs seven perk points, and doesn’t require you to have any perks previously in order to unlock it, so go ahead and get it towards the beginning of your venture into Hope County.

Auto Repair

Best Perks (Skills) You Should Get First in Far Cry 5

Vehicles don’t offer a whole lot of protection in Far Cry 5, and all it takes is a barrage of shots from the cultists and they’ll be smoking, breaking down, or exploding in a matter of moments. It can lead to quite a few frustrating deaths and delays while traveling to a quest objective, too.

Thankfully, the Auto Repair perk makes any vehicle you’re in automatically repair as soon as it starts taking damage. It repairs pretty quickly, too, and you won’t even need the Repair Torch. Since unlocking it, we haven’t had our vehicle explode on us once, so it’s got to be doing something right. This perk’ll cost you six perk points.

Quiver

Best Perks (Skills) You Should Get First in Far Cry 5

When going about liberating outposts in the game, a silent and stealthy approach is often the best way to go, especially if you want to avoid the alarms going off and having enemy reinforcements called. Snipers with silencers can work well, but they’re still not quiet enough to go by unnoticed when fired. Therefore, we found ourselves relying on the bow quite a bit for taking enemies out quietly from a distance.

Quiver, as you may have guessed, simply allows you to carry more of the different types of arrow available in Far Cry 5. Sure, this perk may not be for you depending on your playstyle, but c’mon, who doesn’t love nailing a headshot with the bow in Far Cry? If you really aren’t going to use the bow, though, the eight perk points to unlock this one might be better used on one of the weapon mastery perks. These allow you to use a specific weapon type more efficiently, reducing sway and reload times.

Takedown Mastery

Best Perks (Skills) You Should Get First in Far Cry 5

When you’re in the heat of battle with five cultists and you’re running low on ammo, takedowns can be a lifesaver. The base takedowns work well enough, but they don’t offer a swift way to take care of multiple enemies.

As you may have guessed, that’s exactly what Takedown Mastery allows for. This increases takedown range, unlocks the ability to chain takedowns together, and allows you to perform melee throws and sidearm takedowns. If you often find yourself with a few cultists a little too close for comfort, spending six perk points on Takedown Mastery is a steal.

Locksmith

Best Perks (Skills) You Should Get First in Far Cry 5

Rounding out our list is Locksmith, and once again, you’ve probably more or less guessed what this perk does in Far Cry 5. This handy perk allows you to unlock safes and locked doors that don’t require a keycard by simply walking over to them and holding Square on PS4 or X on Xbox One.

This can not only save you a ton of time searching around for a key, but it’ll also save your money or resources as you’ll no longer have to use explosives to crack open a safe. It also costs six perk points, the same as the Repair Torch in Far Cry 5 that can also be used to bust open safes. But, considering we already have the Auto Repair perk down, this one beats it out in our list.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

Comments
Exit mobile version