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PlayerUnknown Himself Isn’t So Sure His Game Should Win a Game of the Year Award

Humble thoughts from the developer of a larger-than-life game.

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Brendan Greene, or as the rest of the world knows him by now, PlayerUnknown, isn’t riding his own game’s hype train. To hear him talk, there were several other, better games that came out this year more deserving than his of the upcoming Game Awards’ Game of the Year award.

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Many have denounced the game’s nomination, stating that it’s still in Early Access, so it shouldn’t merit an inclusion in the category, despite its success. No one can dispute how big of a splash the game has made on the gaming community and industry as a whole, but Greene doesn’t see it as so much award-worthy, revealing his thoughts during an interview with IGN.

“While I would love to win it for the team, I think this year there have been far better games”,” Greene said of the award, mentioning that he thinks both Horizon: Zero Dawn and The Legend of Zelda: Breath of the Wild are much more deserving of the honor. PUBG is also nominated for two other categories: Best Multiplayer Game, and Best Ongoing Game, which would be more likely categories for the game to take home the award for.

PlayerUnknown’s Battlegrounds is releasing in full on Xbox One and leaving early access next month, with its 1.0 release coming soon, hopefully before the end of the year. While Greene’s thoughts on winning the prestigious award don’t revolve around the game being an early access title, others certainly do, so perhaps this time next year there might be a very different set of events going on. Will Greene still remain as humble then? We’ll have to wait and see.

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About the author

Brittany Vincent

Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.

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