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No Man’s Sky Update 1.33 Removes Terrain Manipulator Exploit, Tweaks Ship Handling, and More

Making Atlas Rises bug-free.

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Hello Games previously released a huge content update with Atlas Rises, adding plenty of new features and a 30-hour narrative. Inadvertently, Atlas Rises also brought new bugs. Just now, No Man’s Sky update 1.33 was deployed for PC and PS4, which has plenty of bug fixes, gameplay changes, and a number of quality-of-life improvements.

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First off, the 2GB patch has rendered the Terrain Manipulator multi-tool exploit obsolete. Previously, gamers resorted to a glitch due to the absurd resource cost for refilling the ammunition of the Terrain Manipulator. Replenishing the Terrain Manipulator’s ammunition costs over 1,000 Plutonium, but creating a new one with full ammo only costs 25 Plutonium and 25 Iron. Hence, the exploit involved deconstructing the Terrain Manipulator and building a new one to offset the expensive resource cost. In the latest patch, creating a new Terrain Manipulator will no longer have full ammo.

No Man’s Sky update 1.33 also ensures that changes made with the Terrain Manipulator are permanent.

Additionally, ship handling has been made sluggish for flying in outer space and dog fighting, displeasing many fans on Reddit. Hello Games notes that ship handling could be improved by installing booster upgrades.

Other notable changes include the ability to cancel in-progress missions, “improved pricing” for base building parts, and an additional option to choose temperature display in either Celcius, Fahrenheit, or Kelvin.

A game-breaking bug in the Atlas Rises narrative has also been fixed in No Man’s Sky update 1.33. During the Mind-Arc mission, players will have to travel back and forth from their home base. However, the teleport can only register four locations, thus, the game eventually removes an essential area that players must revisit to progress the story. Now, the teleport destination has been locked so players can complete the Mind-Arc mission.

Below is the full patch notes for No Man’s Sky update 1.33:

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you’ve returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructible objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode

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About the author

Matthew Gatchalian

After graduating from journalism, Matthew pursued his dream to write about video games. When he's not playing games to create interesting articles, he's trying to clear his huge gaming backlog, which he'll never accomplish because of The Witcher 3.

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