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Prey: The Best Neuromods & Skills for Different Playstyles

The Best Neuromods and Skills in Prey

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There are a lot of Neuromods available for players in Prey, making it difficult to choose where to spend your resources. It becomes even tougher once you see how expensive things can get in the game. To help you out we’re going to list the best Neuromods you should invest in, whether they’re one-off skills or entire branches, to give you a nice advantage on your adventure. To help you out, we’re going to break it down by playstyle, starting with Exploration.

Exploration

Best Neuromods in Prey

There are many different ways to play Prey, one of which is as an explorer. These are the types of players who try to get into every nook and cranny of the Talos-I space station and prefer to find safe routes rather than constantly be at odds with the various enemies present in the game. Below, you’ll find the best skills along with their cost and a quick description of what they do for you. Of course, you’re free to invest in other Neuromods, but these will help you the most for this playstyle.

Scientist Neuromods Tree

Hacking Branch (4 skills with a total cost of 19) – There are a lot of locked doors, safes, and computers that can house useful information, resources, and items. If you like to explore but don’t like backtracking a ton, hacking will definitely help you out. We must stress that if you plan on using guides, though, you can safely avoid investing in this skill.

Engineer Neuromods Tree

Leverage Branch (11) – A lot of passageways are blocked by large items such as shelves, refrigerators, computers, and equipment crates. Leverage allows you to easily move these items, making exploration a lot simpler. You’ll also have the added bonus of throwing objects at enemies for damage.

Repair I (1) – This will allow you to fix broken Grav Shafts so you can move through them.

Conditioning Neuromods Tree

Mobility I & II (9) – Increases your movement speed and lets you jump very high. 

Stealthy Wu

Best Neuromods in Prey

Stealth is a viable option in Prey. Avoiding enemies and conserving resources is always a smart thing to do, so you should invest in skills that make that a lot easier.

Scientist Neuromods Tree

Hacking Branch (19) – Being able to hack rather than risking being spotted looking for the code is a good move. As we said with Exploration though, if you plan on looking up codes and passwords, don’t waste your points.

Engineer Neuromods Tree

Repair Branch (11) – Using the world to your advantage is definitely a great way to remain stealthy.

Security Neuromods Tree

Stealth Branch (15) – How can you be a stealthy infiltrator if you’re making all that noise?

Steak Attack I (4) – Doubles your damage against unaware enemies. The second rank of this skill adds 150% to your base damage instead of just 100%. The cost is pretty steep at 6 Neuromods though, but if you have them to spend, go for it. 

All Typhon Must Die

Best Neuromods in Prey

There are those who want to see the world, those who want to move through it sneakily, and those who just want to watch it burn. If you’re jumping into Prey with combat on the brain, you’ll definitely want to invest in damage and anything that allows you to take more punishment.

Scientist Neuromods Tree

Physician I & II (4) – Obtaining both of these ups your Medkit effectiveness to 300%. You’ll need them to work well if you plan on going in guns blazing.

Metabolic Boost (2) – Doubles the effect of food as well as the duration of the Well Fed bonus.

Engineer Neuromods Tree 

Gunsmith I & II (10) – Allows you to fully upgrade security weapons.

Suit Modification Branch (12) – Opens up slots for chipsets in your suit, which is definitely useful as it allows you to add more modifications to Morgan. Also, it increases your inventory space meaning you can carry more death-dealing goodies.

Lab Tech I & II (10) – Allows you to fully upgrade non-standard tech weapons.

Impact Calibration I & II (8) – Do more damage with your wrench and use up less stamina (for those times when you run out of ammo).

Security Neuromods Tree

Firearms Branch (10) – Increased damage and critical hit chance.

Toughness Branch (16) – Increases health.

Stamina Branch (8) – Increases Stamina

[Optional] Mobility I & II (9) – Being able to move around quickly can definitely help in combat if you feel you need it.

Sneak Attack I (4) – So you’re going guns blazing, but if you happen to get the drop on an enemy, you may as well take advantage of some extra damage.

Combat Focus Branch (14) – Combat Focus slows down time to allow you to make precise decisions at the expense of stamina. Fully upgrading the branch removes the stamina cost, extends the duration, and adds a nice damage buff. 

General Skills to Consider

Best Neuromods in Prey

The following Neuromods and skills are just general good ones that all players may find a use for. They help with general survivability as well as taking advantage of what’s around you.

Scientist Neuromods Tree

Physician I & II (4) – Extra healing from the rare Medkits is definitely useful. Even while playing carefully, there’s always the chance of taking damage, so be prepared to fix yourself up.

Metabolic Boost (2) – Food is more common than Medkits, so make the most of it.

Necropsy (4) – This allows you to take organs from Typhon and use them to create exotic material which can, in turn, be used to create Neuromods, letting you unlock more skills.

Engineer Neuromods Tree

Suit Modification Branch (12) – Chipset slots and inventory space are both useful for multiple playstyles. You can further modify your gameplay by adding buffs to your suit and carrying more equipment.

Security Neuromods Tree

Everything Under Conditioning (34) – The entire Conditioning branch is about increasing health, stamina and mobility which are all extremely useful when dealing with the Typhon and other threats aboard the Talos-I.

Sneak Attack I (4) – Double damage is just hard to resist.

For more tips, tricks, and information on Prey, be sure to check out our ever-expanding wiki guide.

About the author

Ishmael Romero

Just a wandering character from Brooklyn, NY. Fan of horrible Spider-Man games, anime, and corny jokes.

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